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  • Learning eBPF : Programming the Linux Kernel for Enhanced Observability, Networking, and Security
    Learning eBPF : Programming the Linux Kernel for Enhanced Observability, Networking, and Security

    What is eBPF? With this revolutionary technology, you can write custom code that dynamically changes the way the kernel behaves.It's an extraordinary platform for building a whole new generation of security, observability, and networking tools. This practical book is ideal for developers, system administrators, operators, and students who are curious about eBPF and want to know how it works.Author Liz Rice, chief open source officer with cloud native networking and security specialists Isovalent, also provides a foundation for those who want to explore writing eBPF programs themselves. With this book, you will:Learn why eBPF has become so important in the past couple of yearsWrite basic eBPF code, and manipulate eBPF programs and attach them to eventsExplore how eBPF components interact with Linux to dynamically change the operating system's behaviorLearn how tools based on eBPF can instrument applications without changes to the apps or their configurationDiscover how this technology enables new tools for observability, security, and networking

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  • Mathematical and Computer Programming Techniques for Computer Graphics
    Mathematical and Computer Programming Techniques for Computer Graphics

    Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics.Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics.Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs.This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

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  • Landscape Graphics
    Landscape Graphics

    Announcing the new revised edition of the classic industry reference! "Landscape Graphics" is the architect's ultimate guide to all the basic graphics techniques used in landscape design and landscape architecture.Progressing from the basics into more sophisticated techniques, this guide offers clear instruction on graphic language and the design process, the basics of drafting, lettering, freehand drawing and conceptual diagramming, perspective drawing, section elevations and more.It also features carefully sequenced exercises, a complete file of graphic symbols for sections and perspectives, and a handy appendix of conversions and equivalents.

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  • Geo-Graphics
    Geo-Graphics

    Our universe is brimming with secrets, and surprising curiosities.Here readers will learn the answers to all the questions they’ve asked themselves:What does the Sun look like from different planets in our galaxy?Why doesn’t the Moon always appear the same? What is the largest river on Earth? And the highest mountain? In Geo-Graphics, our world becomes transformed by acclaimed artist Regina Giménez, into 96 pages of gorgeous shapes and colors.Planets and stars, continents and islands, rivers and lakes, volcanos and hurricanes … here they are presented as circles, polygons, lines, spirals, and accompanying facts that explain the world around us.This special and unusual atlas is a marriage of science and art like no other.

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  • Which distro do you use, Linux users?

    As an AI, I do not have personal preferences or the ability to use operating systems. However, Linux users often choose their distribution based on their specific needs and preferences. Some popular distributions include Ubuntu for its user-friendly interface, Fedora for its focus on the latest technologies, and Debian for its stability and reliability. Ultimately, the choice of distribution depends on the user's requirements and level of expertise.

  • Are the graphics cards or the graphics card fans defective?

    It is difficult to determine whether the graphics cards or the graphics card fans are defective without further information or diagnostics. If the graphics cards are not functioning properly, it could be due to a variety of issues such as driver problems, overheating, or hardware malfunctions. Similarly, if the graphics card fans are not working correctly, it could lead to overheating and performance issues. It is recommended to troubleshoot and test both components to identify the root cause of the problem.

  • Why do graphics card fans click?

    Graphics card fans may click due to a variety of reasons, such as a build-up of dust or debris causing the fan blades to hit against something, a loose fan blade or bearing, or a malfunctioning fan motor. Clicking noises can also occur if the fan is not properly aligned or if there is an issue with the fan's power supply. It is important to address the clicking noise promptly to prevent any potential damage to the graphics card.

  • Why are graphics card fans loud?

    Graphics card fans can be loud due to several reasons. One reason is that they need to spin at high speeds in order to effectively cool the GPU, especially during heavy usage such as gaming or rendering. Additionally, some graphics cards have multiple fans which can contribute to the overall noise level. Finally, the design and quality of the fan itself can also impact the noise level, with cheaper or older fans being louder than newer, more efficient models.

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  • Information Graphics
    Information Graphics

    “If you can’t explain it simply, you don’t understand it well enough.” —Albert Einstein Our everyday lives are filled with a massive flow of information that we must interpret in order to understand the world we live in.Considering the complex variety of data floating around us, sometimes the best—or even only—way to communicate is visually.This unique book presents a fascinating perspective on the subject, highlighting the work of the masters of the profession, creators of breakthroughs that have changed the way we communicate.Information Graphics has been conceived and designed not just for graphics professionals, but for anyone interested in the history and practice of communicating visually. The in-depth introductory section, illustrated with over 60 images (each accompanied by an explanatory caption), features essays by Sandra Rendgen, Paolo Ciuccarelli, Richard Saul Wurman, and Simon Rogers.Looking back all the way to primitive cave paintings as a means of communication, this section gives readers an excellent overview of the subject.The second part of the book is entirely dedicated to contemporary works by today’s most renowned professionals, presenting 200 graphics projects, with over 400 examples—each with a fact sheet and an explanation of methods and objectives—divided into chapters by the topics Location, Time, Category, and Hierarchy. Includes: 200 projects and over 400 examples of contemporary information graphics from all over the world—ranging from journalism to art, government, education, business and much more Four essays about the development of information graphics since its beginnings

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  • Architectural Graphics
    Architectural Graphics

    Architectural Graphics is the classic bestselling reference by one of the leading global authorities on architectural design drawing, Francis D.K. Ching. This seventh edition offers a comprehensive introduction to graphic tools and drafting conventions to translate architectural ideas into effective visual presentations, using hundreds of the author’s distinctive drawings to illustrate each topic.Updated throughout, this revised edition presents new beginner-friendly guidance for perspectives and sketching, updates on hand rendering and visual communication, and additional material on transitioning from analog to digital with CAD and digital drawing tools.Architectural graphics are key tools for conveying design through representation on paper or on screen.This book is the ultimate guide to mastering the skill and applying your talent to create more effective design communication, teaching how to: Understand multiview, paraline, and perspective drawingMaster interior sections using a variety of techniquesRender tonal value, enhance depth, and convey illuminationDevelop professional-quality layouts for presentations Architectural graphics both inform the design process and serve as the means by which a design is interpreted and built.Complete mastery of the tools and conventions is essential to the successful outcome of any project, and mistakes can cause confusion, time delays, increased costs, and possible catastrophe.Architectural Graphics is the comprehensive guide to professional architectural drawing, with insight from a leading authority.

    Price: 47.50 £ | Shipping*: 0.00 £
  • Mastering Embedded Linux Programming
    Mastering Embedded Linux Programming

    Harness the power of Linux to create versatile and robust embedded solutionsAbout This Book• Create efficient and secure embedded devices using Linux• Minimize project costs by using open source tools and programs• Explore each component technology in depth, using sample implementations as a guideWho This Book Is ForThis book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices.A basic understanding of C programming and experience with systems programming is needed. What You Will Learn• Understand the role of the Linux kernel and select an appropriate role for your application• Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently• Create customized bootloaders using U-Boot• Employ perf and ftrace to identify performance bottlenecks• Understand device trees and make changes to accommodate new hardware on your device• Write applications that interact with Linux device drivers• Design and write multi-threaded applications using POSIX threads• Measure real-time latencies and tune the Linux kernel to minimize themIn DetailMastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth description of the components and options that are available at each stage.You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device.You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process.Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates.Next, you need to consider what techniques are best suited to writing applications for your device.We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices.Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.

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  • The Linux Programming Interface
    The Linux Programming Interface

    The Linux Programming Interface (TLPI) is the definitive guide to the Linux and UNIX programming interface the interface employed by nearly every application that runs on a Linux or UNIX system.In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs.You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams.You'll learn how to: Read and write files efficiently Use signals, clocks, and timers Create processes and execute programs Write secure programs Write multithreaded programs using POSIX threads Build and use shared libraries Perform interprocess communication using pipes, message queues, shared memory, and semaphores Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms.The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.The Linux Programming Interface (TLPI) is the definitive guide to the Linux and UNIX programming interface the interface employed by nearly every application that runs on a Linux or UNIX system.In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs.You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams.You'll learn how to: Read and write files efficiently Use signals, clocks, and timers Create processes and execute programs Write secure programs Write multithreaded programs using POSIX threads Build and use shared libraries Perform interprocess communication using pipes, message queues, shared memory, and semaphores Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms.The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.

    Price: 94.99 £ | Shipping*: 0.00 £
  • Aren't the graphics card fans running?

    If the graphics card fans are not running, it could be due to a few reasons. It's possible that the fans are not spinning because the graphics card is not under heavy load and the fans are not needed at the moment. However, if the fans are not spinning even when the graphics card is under load, it could indicate a potential issue with the fans or the graphics card itself. It's important to monitor the temperature of the graphics card and ensure that it is not overheating. If the fans continue to not spin, it may be necessary to troubleshoot or replace the fans to prevent damage to the graphics card.

  • Are there graphics cards without fans?

    Yes, there are graphics cards without fans, known as passive graphics cards. These cards rely on large heatsinks and heat pipes to dissipate heat without the need for a fan. Passive graphics cards are often used in applications where low noise levels are important, such as home theater PCs or small form factor systems. However, they may not be suitable for high-performance gaming or other demanding tasks that generate a lot of heat.

  • How does one transition from console programming to graphics programming?

    Transitioning from console programming to graphics programming involves learning new concepts and tools specific to graphics development. One way to start is by familiarizing oneself with graphics libraries and APIs such as OpenGL or DirectX. It is also important to understand fundamental graphics concepts like shaders, rendering pipelines, and transformations. Additionally, practicing by working on small graphics projects and gradually increasing complexity can help in gaining hands-on experience in graphics programming.

  • Why aren't the graphics card fans spinning?

    The graphics card fans may not be spinning due to a few possible reasons. It could be a software issue, where the fan settings are not configured properly in the graphics card control panel. Another possibility is that the fans may be clogged with dust or debris, causing them to be stuck. Additionally, the fans may be faulty and in need of replacement. It's important to troubleshoot and address the issue promptly to prevent overheating and potential damage to the graphics card.

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